CSCI5611: Animation & Planning in Games

3 Credits

Theory behind algorithms used to bring virtual worlds to life. Computer animation topics. Real-time, interactive techniques used in modern games. Physically-based animation, motion planning, character animation, simulation in virtual worlds. prereq: 4041 or 4611 or instr consent

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All Instructors

A- Average (3.760)Most Common: A (58%)

This total also includes data from semesters with unknown instructors.

478 students
SNWFDCBA
  • 4.77

    /5

    Recommend
  • 4.38

    /5

    Effort
  • 4.76

    /5

    Understanding
  • 4.70

    /5

    Interesting
  • 4.71

    /5

    Activities


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