GDES 5386: Fundamentals of Game Design

3 Credits

Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent

View on University Catalog

All Instructors

A- Average (3.680)Most Common: A (61%)

This total also includes data from semesters with unknown instructors.

79 students
SWFDCBA
  • 4.87

    /5

    Recommend
  • 4.81

    /5

    Effort
  • 4.81

    /5

    Understanding
  • 4.74

    /5

    Interesting
  • 4.77

    /5

    Activities


      Contribute on our Github

      Gopher Grades is maintained by Social Coding with data from Summer 2017 to Fall 2023 provided by the Office of Institutional Data and Research

      Privacy Policy