GDES 5386: Fundamentals of Game Design

3 Credits

Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent

View on University Catalog

All Instructors

A- Average (3.680)Most Common: A (61%)

This total also includes data from semesters with unknown instructors.

79 students
  • 4.87


  • 4.81


  • 4.81


  • 4.74


  • 4.77



      Contribute on our Github

      Gopher Grades is maintained by Social Coding with data from Summer 2017 to Fall 2023 provided by the Office of Institutional Data and Research

      Privacy Policy